Gran Turismo 3: A-Spec soundtrack – NFSSoundtrack
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Причина такой секретности проста: правительство не может допустить массовой истерии. Никто не знает, как поведет себя общество, узнав, что группы фундаменталистов дважды за прошлый год угрожали ядерным объектам, расположенным на территории США. Ядерное нападение было, однако, не единственной угрозой. Только в прошлом месяце благодаря «ТРАНСТЕКСТУ» удалось предотвратить одну из самых изощренных террористических акций, с которыми приходилось сталкиваться агентству.
Некая антиправительственная организация разработала план под кодовым названием «Шервудский лес».
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Tuesday 2 February Wednesday 3 February Thursday 4 February Friday 5 February Saturday 6 February Sunday 7 February Monday 8 February Tuesday 9 February Wednesday 10 February Thursday 11 February Friday 12 February Saturday 13 February Sunday 14 February Monday 15 February Tuesday 16 February Wednesday 17 February Thursday 18 February Friday 19 February Saturday 20 February Sunday 21 February Monday 22 February Tuesday 23 February Wednesday 24 February Thursday 25 February Friday 26 February Saturday 27 February Sunday 28 February Monday 1 March Tuesday 2 March Wednesday 3 March Thursday 4 March Friday 5 March Saturday 6 March Sunday 7 March Monday 8 March Tuesday 9 March Wednesday 10 March Thursday 11 March Friday 12 March Saturday 13 March Sunday 14 March Monday 15 March Tuesday 16 March Wednesday 17 March Thursday 18 March Friday 19 March Saturday 20 March Sunday 21 March Monday 22 March Tuesday 23 March Wednesday 24 March Thursday 25 March Friday 26 March Saturday 27 March Sunday 28 March Monday 29 March Tuesday 30 March Wednesday 31 March Thursday 1 April Friday 2 April Saturday 3 April Sunday 4 April Monday 5 April Tuesday 6 April Wednesday 7 April Thursday 8 April Friday 9 April Saturday 10 April Sunday 11 April Monday 12 April Tuesday 13 April Wednesday 14 April Thursday 15 April Friday 16 April Saturday 17 April Sunday 18 April Monday 19 April Tuesday 20 April Wednesday 21 April Thursday 22 April Friday 23 April Saturday 24 April Sunday 25 April Monday 26 April Tuesday 27 April Wednesday 28 April Thursday 29 April Friday 30 April Saturday 1 May Sunday 2 May Monday 3 May Tuesday 4 May Wednesday 5 May Thursday 6 May Friday 7 May Saturday 8 May Sunday 9 May Monday 10 May Tuesday 11 May Wednesday 12 May Thursday 13 May Friday 14 May Saturday 15 May Sunday 16 May Monday 17 May Tuesday 18 May Wednesday 19 May Kiosks containing playable versions of GT3, complete with the new RX-8, stand in the Mazda booth not far from the just-unveiled car.
This auto show is the biggest of its kind in North America. Manufacturers from all over the world come here to announce their new cars, usually one per hour. You thought the gaming industry’s Electronic Entertainment Expo was big? NAIAS dwarfs it. Its booths and displays easily out-pizazz E3’s. Jeep’s booth, for instance, features a massive waterfall that spells out slogans and logos in torrents of falling water.
But it’s not this high-octane atmosphere, the maddeningly repetitive Mazda theme tune, the camera crew here to film Yamauchi for Japanese TV, or the overwhelming din of passing trains overhead that’s making our interview so difficult.
It’s our guilty conscience. Yamauchi is a legendary car freak, and this show is his playground. It’s obvious he can’t wait for a break in this interview so he can zip back to the show floor and breathe in as much of the atmosphere as possible. We’re standing between him and auto nirvana, and we feel bad about it. Sure enough, as soon as we’re through with our photos and questions, Yamauchi grabs a camera from an associate and disappears into the show-floor throng for 45 minutes.
Without a doubt, the “artistic presentation” of this game blows the doors off anything we’ve seen so far on the PS2. You probably know all about the real-time lighting, shadows and environmental mapping on the game’s cars; drive under a bridge and you see it reflected in your glossy paint job.
And you’ve no doubt seen the stunning detail of the car models–so detailed, in fact, that you can see engine parts beneath hood mesh. But you haven’t seen the heat haze that hangs above the track. You haven’t seen the focus effects in action. During replays, the camera keeps your car in sharp focus, while objects and autos in the distance blur slightly.
And you haven’t witnessed the newly included weather effects, which add reflective puddles and blowing mist–not to mention an element of slippery-when-wet danger–to the game. Despite all these effects, and despite the game’s vertical resolution being twice that of any PS2 title so far, GT3 runs at a flawlessly smooth framerate.
He’s back at the Mazda booth playing his game at a PS2 kiosk. We give him room so he can show off for the Japanese camera crew. We’re aching to challenge him to a race, but the two-player mode hasn’t been implemented in the version he’s playing.
Yamauchi’s screwing around with different cars, experimenting with their handling, burning out, slamming on the brakes, laying circles of charred rubber on the track. He’s having fun, oblivious to the spectacle of the auto show and the rattling trains above that are so loud we have to reask questions after they pass.
Grinning, he launches his car head-on into a crush of oncoming racers. It’s obvious that Yamauchi’s favorite element of GT3 isn’t the actual racing gameplay or lush visuals–it’s the religious attention to detail paid to each vehicle’s road handling. In fact, Yamauchi says that although it’s possible for future iterations of the GT series to feature better graphics, he doubts they’ll surpass the realism of GT3’s physics model.
Drive defensively, although don’t worry about scratching your paint job–as in GT 1 and 2, the car models here won’t take damage if you bash them around. Too many of the car manufacturers wouldn’t allow it. When it came to capturing every nuance of every car in GT3, Yamauchi and his team did the same thing that worked so well for the first two games: They headed to the race track. Last summer, at Tokyo’s Motegi circuit, the team gathered more than vehicles from international auto manufacturers.
They photographed the cars and recorded their revving engines and gear transitions. Yamauchi explains, “but we had to rerecord and re-photograph those cars because the PlayStation 2 hardware specs are so high that the data we had for GT1 and 2 was insufficient. We had to take higher-quality engine sounds and more accurate pictures in order to match up with the PS2 hardware specs. All told, GT3 will pack more than cars.
Yes, that’s far fewer than the plus offered in GT2, but the team is quick to point out that nearly all the manufacturers from the last game are represented here. Yamauchi said one reason the game has fewer cars is so his team can focus on making the included vehicles as true-to-life as possible.
Quality over quantity, he says. Nevertheless, Yamauchi has made no secret that–RX-8 unveiling aside–the main reason he’s come to this auto show is to scout for new vehicles to add to GT3. Sony isn’t keen on any more additions, however, since the game’s ship date is looming and development is already coming down to the wire. It is interesting to note that GT3 was recently delayed in Japan for unknown reasons, but Sony assures us it’s not because Yamauchi won the fight to stuff more cars in at the last minute.