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Fear 1 game for pc
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You will have to play the role of a new member of the F. The playability is one of the strong points of the game, specially if you take into account the artificial intelligence of your enemies, the ” bullet time” and the large scenarios that you will have to move around to pass each of the phases.
At your disposal you will have more than a dozen different weapons , even though you will only be able to carry three simultaneously. As well as the story, you will also be able to fight against other users over the Internet , thus being able to enjoy the game in a different mode once you have finished the main campaign.
Both the graphics, as well as the soundtrack will really help you to submerge into an atmosphere of psychological horror. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. Title: F. Publisher: Warner Bros. Share Embed. Read Critic Reviews. Notice: The Multiplayer component of F.
This title is Single Player only. Package info. Add to Cart. View Community Hub. About This Game Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands.
The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F. First Encounter Assault Recon team is assembled to deal with the extraordinary circumstances.
This time, however, Fettel is infinitely more dangerous. A Delta Force team led by Sgt. Douglas Holiday is sent in to extract Bishop. They get him to a helicopter, but as he is boarding, he is shot by ATC security. I’ve seen it in my dreams. Fires sweeping over the earth. Bodies in the streets. Cities turned to dust. Point Man subsequently learns that the prototypes were created from the genetic code of a female psychic named Alma, who gave physical birth to both prototypes from within an induced coma.
Moments later, Fettel experienced the second synchronicity event. He then witnesses Wade, who is revealed to be Alma’s father, releasing her from stasis. She immediately kills him, and Point Man heads to the facility’s nuclear reactor core , overloading it. As the facility explodes, Point Man escapes and is picked up by a Delta Force helicopter, on board of which are Holiday and Jin. As it flies over the mushroom cloud , the helicopter loses power, and Alma pulls herself up into the cabin.
The game then cuts to black. After the credits, we hear a phone call between an unnamed senator and Genevieve Aristide, president of ATC. She assures him that Project Origin is secure and Fettel has been neutralised. As he complains about how indiscreet the cleanup has been, she points out, “there is some good news, however. The first prototype was a complete success.
Although it was known from late that Monolith Productions were working with Vivendi on a new title, nothing was officially revealed until May , when a single screenshot from the new game was published in Vivendi’s weekly newsletter. Written above the picture was, “They say bullets taste like chicken,” and written below was, “Hope you’re hungry. Development had begun with the game tentatively titled Signal.
Combat is something all shooters have, but we felt that nobody had quite nailed that sense you get in a John Woo movie of just the insanity. Another key influence was the Wachowskis ‘ The Matrix To further the sense of immersion, Monolith also employed stylistic elements such as a silent, nameless protagonist with an unknown background, and allowing the player to see the protagonist’s body when looking down or sideways.
We wanted players to be able to become the protagonist without any reminders that they’re supposed to be someone else. As well as its core first-person shooter gameplay , F. Hubbard has said that his goal with F.
Thus, they shunned the “in your face ‘monsters jumping out of closets’ approach”. The main source of the game’s horror is Alma Wade. In terms of influences, she is often assumed to have been inspired by Samara from The Ring the American remake of Ringu. In relation to the game’s villain, Paxton Fettel, producer Craig Hewitt has explained that initially there were two villains, but they were ultimately merged. Krige, a perfect soldier, would use Fettel as his interrogator, with Fettel able to consume a person’s flesh to learn the truth about any given subject.
Hubbard explains that “we ended up consolidating [Fettel and Krige] just because there wasn’t enough storytelling real estate. However, they couldn’t get it to work they way they wanted and so they ultimately decided to drop it altogether. Graphically, F.
It also uses volumetric lighting , lightmapping , and a per-pixel lighting model, which allows for complex lighting effects. Vertex, pixel, and high-level shaders are also featured in the game. According to Jeff Orkin, senior AI engineer, “our goal is not to have the players dominated by the AI, but we want them to learn to respect the AI so much that even the easy kills provide a sense of accomplishment.
To accomplish this, F. Instead they decide on a goal from a list of options and plan how best to reach that goal. The logic determining when to transition from one state to another usually has to be specified manually by a programmer, meaning goals have a hard-coded and unalterable plan.
We never have to manually specify the transitions between these behaviors. The AI figure out the dependencies themselves at run-time based on the goal state and the preconditions and effects of actions. Goals in GOAP are not created with a hard-coded plan. Instead, GOAP simply defines the conditions necessary to satisfy a goal, and the character determines the steps to satisfy this goal in real time. With this structure, the AI is able to dynamically replan to react to environmental factors.
If a situation changes, the NPC recognizes this because the steps planned to accomplish his goal are no longer valid. When a plan becomes invalid, the NPC reassesses the situation and either finds alternate means for accomplishing the goal or activates a different goal. The AI must make these decisions almost instantly, as GOAP is designed so that each choice is complete by the time the next frame starts. When the AI is searching through the available actions within the state-space, it must constantly reevaluate this process based on what is happening in the game world.
According to Orkin,. The NavMesh breaks the map into groups of polygons that are aggregated into triangular paths of possible movement, thus allowing greater flexibility, because the NPCs direct their movement to an area rather than a specific point. In relation to squad behavior, Orkin explains that “AI have goals to respond to orders, and it is up to the AI to prioritize following those orders versus satisfying other goals.
This decision then triggers the nearest character to play the audio “flank”, followed by the original character beginning to move to the location, thus making it appear as if the NPC is responding to the command. In actuality, it’s the command that is responding to the NPC, but it gives the illusion of verbal orders being followed.
The game’s AI was universally lauded upon the original PC release. In keeping with F. The audio engineers used inexpensive equipment to create crude sound effects, employing methods such as dragging metal across different surfaces and recording pump sounds.
The blank spaces are some of the most disturbing parts of the game. They allow players to fill in the space, which lets their imagination create their own personal horror. In relation to the music, Grigg acknowledges that “sound and music blurred a little bit. In , F. In the lead up to the game’s release in October , episodes were released online of a comedy miniseries created by Rooster Teeth and distributed by BeSeen Communications.
We liked the idea of creating a humorous viral machinima series that would entertain fans and showcase the spectacular visuals and character animations offered in the game. The mini-series consists of five episodes, each running between three and four minutes. Four episodes were released in the weeks prior to the game’s launch “Enter Frank” on September 30, “Who Wants the Wing? Director’s Edition.
As the series begins, Bravo Team has been sent into a military facility to investigate reports of paranormal activity. As team members start dying in horrific fashion, Frank is incredulous to learn his teammates don’t believe in the paranormal and keep coming up with increasingly ridiculous explanations for what it happening. Green and the seven-year-old Alma in the lead up to her being placed in Project Origin. In the first clip, as Wade observes from behind a one-way mirror , Green tries to strike up a rapport with Alma by telling her about her own daughter and telling her she’s pretty, but Alma refuses to speak.
In the second clip, Green is distracted by a voice seemingly coming from a vent, and when she turns around, Alma disappears. Green sees Alma’s reflection in the mirror, and when she turns around again, Alma is back in the room. In the third clip, Green tries threatening Alma, telling her that if she doesn’t cooperate, she will be placed back in her cell. Alma responds by telepathically forcing Green to draw a disturbing picture of a child surrounded by blackness.
In the fourth clip, Alma asks Green, “do you like to play games? When she just as quickly finds herself back in the room, she demands that Wade let her out, but he ignores her. Alma then asks Green, “Who are they? I see them when I close my eyes. They say they know you. They say you made them. They say you’re going to kill me. In the observation room, Wade doesn’t react to anything he sees. Written by Alden Freewater with art by Edwin David, the Dark Horse comic takes place moments before the game begins and expands on the game’s opening cutscene.
At ATC headquarters, as Alma telepathically contacts Fettel, a new recruit to the security detail is learning about Fettel and the Replicas. One of the employees explains that ATC are worried about a second synchronicity event; in the previous one, Fettel’s “brainwaves changed, like someone else had entered his mind. Meanwhile, Fettel promises Alma that he’ll find her no matter what, and the door to his cell blasts open. When the recruit arrives, Alma kills him as Fettel leaves his cell.
The Replicas then activate and open fire, killing everyone they encounter. Fettel approaches an employee and demands to know where Alma is. When the man says he doesn’t know, Fettel replies, “your tongue can lie, but your flesh will tell me everything. The Xbox port was announced in May Vivendi revealed that the game would be shown later that month at E3 and that the port was being handled by Day 1 Studios rather than original developers Monolith, who were now owned by Warner Bros.
In this mode, players are dropped into a modified level and must get to a designated point as quickly as possible whilst simultaneously killing as many enemies as possible and being as accurate as possible. At the end of the level, the game uploads players’ stats to a global leaderboard on Xbox Live. The PlayStation 3 port was announced in August , with Vivendi revealing it would be one of the console’s launch titles, scheduled for North American release on November In relation to the additional content in the two ports, and why it differed from system to system, producer Rob Loftus explained, “we wanted everybody to feel like they got something special.
But at the same time, we didn’t want to put more content in one version and have the other version suffer for it. Monolith themselves were unhappy with the ports, specifically the difference in quality from the original, especially on the PlayStation 3.
In December , Project Origin ‘ s lead artist , Dave Matthews, told CVG that for the sequel, “we’re handling all three versions, we’ve changed our development structure to develop all three SKUs simultaneously and there’s no lead platform. In November , the F. Fear 3 is latest part from this series. Following are the main features of F. R Free Download that you will be able to experience after the first install on your Operating System. It is a full and complete game.
Just download and start playing it. We have provided direct link full setup of the game.
Fear 1 game for pc.FEAR Game Free Download
You will have to play the role of a new member of the F. The playability is one of the strong points of the game, specially if you take into account the artificial intelligence of your enemies, the ” bullet time” and the large scenarios that you will have to move around to pass each of the phases. At your disposal you will have more than a dozen different weapons , even though you will only be able to carry three simultaneously. As well as the story, you will also be able to fight against other users over the Internet , thus being able to enjoy the game in a different mode once you have finished the main campaign.
Both the graphics, as well as the soundtrack will really help you to submerge into an atmosphere of psychological horror. Requirements and additional information:. Sign In or Open in Steam. Languages :. Title: F. Publisher: Warner Bros. Share Embed. Read Critic Reviews. Notice: The Multiplayer component of F. This title is Single Player only.
Package info. Add to Cart. View Community Hub. About This Game Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart.
With no other recourse, the elite F. First Encounter Assault Recon team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost. Extraction Point Extraction Point kicks off where the original game ended — with a bang. As the helicopter which the F. The F.
Perseus Mandate As the first F. As a member of a secondary F. The multiplayer component for this expansion is no longer available. See all. View all. Click here to see them. First Encounter Assault Recon is an intense combat experience with rich atmosphere and a deeply intense paranormal storyline presented entirely in first person.
Be the hero in your own spine-tingling epic of action, tension, and terror… and discover the true meaning of fear. Hyper-stylized combat for breathtaking cinematic quality action Gripping supernatural storyline for spine-tingling intensity of play Multi-player action with multiple gameplay modes and all single player capabilities Advanced graphics and physics for visceral movie-like experience Enemies with special abilities and A.
Be the hero in your own spine-tingling epic of action, tension, and terror An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. A Special Forces team is sent in by the government to contain the situation, but contact is severed as an eerie signal interrupts radio communications.
When the interference subsides moments later, the team has been obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart before they can even react. In light of the desperate situation the F. As part of this elite classified strike team created to deal with the most unusual and shocking of threats your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal.
And contain this crisis before it spirals out of control. Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon.
It also analyzed reviews to verify trustworthiness. Skip to main content. Used: Very Good Details. Sold by El Sales. Condition: Used: Very Good.
Add to Cart. Have one to sell? Sell on Amazon. Image Unavailable Image not available for Color:. Visit the Sierra Store. Rated: Mature. Only 1 left in stock – order soon. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Previous page. First Encounter Assault Recon – Xbox Xbox Next page. Customers who bought this item also bought. Doom 3. Would you like to tell us about a lower price? Product Description F. From the Manufacturer F.
Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Learn more how customers reviews work on Amazon. Images in this review. Reviews with images. See all customer images. Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now.
Please try again later. Verified Purchase. As far as PC shooters go, this is pretty darn good. Not perfect close , but not bad. Easy controls and movements. Freaky storyline. Good replay ability. Fun to play.
About this item.Fear 1 game for pc
FEAR is a survival horror shooter game for Windows PC developed by Vugames. FEAR stands for First Encounter Assault Recon and is in the genre of horror/survival shooter game. Monolith Productions company designed FEAR, which was published by Vivendi in October of Since then two expansion packs have been produced by Timegate Studios – FEAR Perseus . May 22, · Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Internet Archive logo A line drawing of the Internet Archive headquarters building façade. Aug 18, · Full game – Download. Download for free and play full version of F.E.A.R. Combat, a (n) action game, v, for PCs and laptops with Windows systems. Free and legal download. Enjoy! file type Full version. file size MB. downloads Sep 21, · It is funny that you complain about controller support while PC gamers complain about bad console ports. #3. FNL 4EVA Feb 18, @ am. Originally posted by Arts of the Gingerbread: I first played this game about 10 years ago on my xbox and obviously that was with a controller. First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox , and PlayStation 3. It is the first game in the F.E.A.R. series. Developed by Monolith Productions and originally published by Vivendi Universal Games under the Sierra Entertainment label, the game was released for Windows in October in both a .
F.E.A.R. Platinum Collection: The Complete Trilogy – PC.Fear 1 game for pc
Customer reviews. Overall Reviews:. Review Type. All 11, Positive 10, Negative All 11, Steam Purchasers 7, Other 3, All Languages 11, Your Languages 6, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. Brought to you by Steam Labs. Filter reviews by the user’s playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Review Filters. The sound effects of the game are really amazing and the background sound songs choice is amazing.
Sometimes in action mode there comes the fast background song and it is really interesting to kill in those scenarios. Fear 3 is latest part from this series.
Following are the main features of F. R Free Download that you will be able to experience after the first install on your Operating System. It is a full and complete game. Upon its initial Windows release, F. Critics also lauded the graphics , atmosphere, sound design , music , and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design.
The Xbox version was also well received, but the PlayStation 3 version met with mixed reviews, with many critics unimpressed with the port’s technical issues and graphical inferiority. The game was a commercial success, selling over three million units worldwide across all three systems.
The player can carry five of each type, and can carry all three at once allowing for up to 15 explosives , but only one type may be equipped at any one time.
Additionally, when using the remote bombs, the player must holster their weapon. Compared to other shooters where melee combat is often a last resort, F.
A prominent gameplay element in F. Other pickups available during the game include medkits of which the player can store ten , protective armor reduces the amount of damage the player takes during combat , and health boosters permanently increase the player’s health meter. Reflex time is an important element of the game’s combat mechanics insofar as F.
The game’s multiplayer can support up to 16 players, and initially featured deathmatch , team deathmatch, elimination , team elimination, and capture the flag.
However, whoever is carrying the power-up will have a bluish glow and will be permanently visible on all players’ mini-maps. In August , F. Combat was compatible with the original PC retail edition’s multiplayer, meaning those with only the download could play with those who own the full game. In , the elite United States Army unit F. First Encounter Assault Recon was founded to “combat paranormal threats to national security “.
The game is set in in the fictional city of Fairport, and begins as the unit is joined by a newly assigned rookie referred to only as Point Man.
Officially an aerospace manufacturer and medical research company, in reality, ATC are a hugely powerful private military company dabbling in cryogenics , nuclear technology , cloning , and telepathy. As soon as the mission begins, Point Man starts to have powerful hallucinations — Fettel asking him “what’s the first thing you remember? In one particular hallucination, he sees Fettel interrogating a worker, demanding to know where “Alma” is.
Shortly thereafter, Point Man finds the mutilated worker, who manages to say, “Alma. If Fettel finds her Origin” before he dies. Despite Jankowski disappearing, F. Point Man learns that Fettel’s brain waves during his revolt were identical to those during the “first synchronicity event”, which happened when he was ten and resulted in the termination of “Project Origin”.
This time, however, Fettel is infinitely more dangerous. A Delta Force team led by Sgt. Douglas Holiday is sent in to extract Bishop. They get him to a helicopter, but as he is boarding, he is shot by ATC security. I’ve seen it in my dreams. Fires sweeping over the earth. Bodies in the streets. Cities turned to dust. Point Man subsequently learns that the prototypes were created from the genetic code of a female psychic named Alma, who gave physical birth to both prototypes from within an induced coma.
Moments later, Fettel experienced the second synchronicity event. He then witnesses Wade, who is revealed to be Alma’s father, releasing her from stasis. She immediately kills him, and Point Man heads to the facility’s nuclear reactor core , overloading it. As the facility explodes, Point Man escapes and is picked up by a Delta Force helicopter, on board of which are Holiday and Jin.
As it flies over the mushroom cloud , the helicopter loses power, and Alma pulls herself up into the cabin. The game then cuts to black. After the credits, we hear a phone call between an unnamed senator and Genevieve Aristide, president of ATC. She assures him that Project Origin is secure and Fettel has been neutralised. As he complains about how indiscreet the cleanup has been, she points out, “there is some good news, however.
The first prototype was a complete success. Although it was known from late that Monolith Productions were working with Vivendi on a new title, nothing was officially revealed until May , when a single screenshot from the new game was published in Vivendi’s weekly newsletter. Written above the picture was, “They say bullets taste like chicken,” and written below was, “Hope you’re hungry. Development had begun with the game tentatively titled Signal. Combat is something all shooters have, but we felt that nobody had quite nailed that sense you get in a John Woo movie of just the insanity.
Another key influence was the Wachowskis ‘ The Matrix To further the sense of immersion, Monolith also employed stylistic elements such as a silent, nameless protagonist with an unknown background, and allowing the player to see the protagonist’s body when looking down or sideways. We wanted players to be able to become the protagonist without any reminders that they’re supposed to be someone else. As well as its core first-person shooter gameplay , F. Hubbard has said that his goal with F.
Thus, they shunned the “in your face ‘monsters jumping out of closets’ approach”. The main source of the game’s horror is Alma Wade. In terms of influences, she is often assumed to have been inspired by Samara from The Ring the American remake of Ringu.
In relation to the game’s villain, Paxton Fettel, producer Craig Hewitt has explained that initially there were two villains, but they were ultimately merged. Krige, a perfect soldier, would use Fettel as his interrogator, with Fettel able to consume a person’s flesh to learn the truth about any given subject. Hubbard explains that “we ended up consolidating [Fettel and Krige] just because there wasn’t enough storytelling real estate.
However, they couldn’t get it to work they way they wanted and so they ultimately decided to drop it altogether. Graphically, F. It also uses volumetric lighting , lightmapping , and a per-pixel lighting model, which allows for complex lighting effects.
Vertex, pixel, and high-level shaders are also featured in the game. According to Jeff Orkin, senior AI engineer, “our goal is not to have the players dominated by the AI, but we want them to learn to respect the AI so much that even the easy kills provide a sense of accomplishment.
To accomplish this, F. Instead they decide on a goal from a list of options and plan how best to reach that goal. The logic determining when to transition from one state to another usually has to be specified manually by a programmer, meaning goals have a hard-coded and unalterable plan.
We never have to manually specify the transitions between these behaviors. The AI figure out the dependencies themselves at run-time based on the goal state and the preconditions and effects of actions. Goals in GOAP are not created with a hard-coded plan. Instead, GOAP simply defines the conditions necessary to satisfy a goal, and the character determines the steps to satisfy this goal in real time.
With this structure, the AI is able to dynamically replan to react to environmental factors. If a situation changes, the NPC recognizes this because the steps planned to accomplish his goal are no longer valid.
When a plan becomes invalid, the NPC reassesses the situation and either finds alternate means for accomplishing the goal or activates a different goal. The AI must make these decisions almost instantly, as GOAP is designed so that each choice is complete by the time the next frame starts. When the AI is searching through the available actions within the state-space, it must constantly reevaluate this process based on what is happening in the game world.
According to Orkin,. The NavMesh breaks the map into groups of polygons that are aggregated into triangular paths of possible movement, thus allowing greater flexibility, because the NPCs direct their movement to an area rather than a specific point.
In relation to squad behavior, Orkin explains that “AI have goals to respond to orders, and it is up to the AI to prioritize following those orders versus satisfying other goals. This decision then triggers the nearest character to play the audio “flank”, followed by the original character beginning to move to the location, thus making it appear as if the NPC is responding to the command.
In actuality, it’s the command that is responding to the NPC, but it gives the illusion of verbal orders being followed. The game’s AI was universally lauded upon the original PC release. In keeping with F. The audio engineers used inexpensive equipment to create crude sound effects, employing methods such as dragging metal across different surfaces and recording pump sounds. The blank spaces are some of the most disturbing parts of the game.
They allow players to fill in the space, which lets their imagination create their own personal horror. In relation to the music, Grigg acknowledges that “sound and music blurred a little bit.
In , F. In the lead up to the game’s release in October , episodes were released online of a comedy miniseries created by Rooster Teeth and distributed by BeSeen Communications.
We liked the idea of creating a humorous viral machinima series that would entertain fans and showcase the spectacular visuals and character animations offered in the game. The mini-series consists of five episodes, each running between three and four minutes. Four episodes were released in the weeks prior to the game’s launch “Enter Frank” on September 30, “Who Wants the Wing?
Director’s Edition. As the series begins, Bravo Team has been sent into a military facility to investigate reports of paranormal activity. As team members start dying in horrific fashion, Frank is incredulous to learn his teammates don’t believe in the paranormal and keep coming up with increasingly ridiculous explanations for what it happening. Green and the seven-year-old Alma in the lead up to her being placed in Project Origin. In the first clip, as Wade observes from behind a one-way mirror , Green tries to strike up a rapport with Alma by telling her about her own daughter and telling her she’s pretty, but Alma refuses to speak.
In the second clip, Green is distracted by a voice seemingly coming from a vent, and when she turns around, Alma disappears. Green sees Alma’s reflection in the mirror, and when she turns around again, Alma is back in the room. In the third clip, Green tries threatening Alma, telling her that if she doesn’t cooperate, she will be placed back in her cell.
Alma responds by telepathically forcing Green to draw a disturbing picture of a child surrounded by blackness. Reviews with images. See all customer images. Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. Verified Purchase.
As far as PC shooters go, this is pretty darn good. Not perfect close , but not bad. Easy controls and movements. Freaky storyline. Good replay ability. Fun to play. Cons: very limited selection of environments – warehouse, office and research lab, repeated over and over. The method of climbing ladders Fairly linear – point A to point B, though sometimes you have choices as to how to get from one to the other. You can play this on a mid-range machine – the requirements say a Pentium 4, 4.
Okay, fine – but you really should have something a bit more powerful. The graphics And you will most definitely want a good-to-great graphics card With a midrange or top-of-the-line graphics card as of mid , the game will come alive. No hesitations, smooth transitions, all the various degrees of lighting and there are several layers , blood spurts, etc. Otherwise, it’s a fairly standard shooter an 8 or 9 out of 10 with decent AI and good-to-great graphics.
The storyline will definitely have you jumping every once in a while with its paranormal elements ghosts, bloody corpses, animated skeletons, etc. Parents should watch out because the gore and profanity cannot be turned off. The game even has replay ability – after your first run-through, you’ll know all the secrets You can’t say much more about a game. I’d definitely recommend this one to people looking for a good PC shooter – that doesn’t take place all in the dark – but it has its flaws, mainly in the realm of graphics requirements.
Note that “F. Install the game, then install the latest patch 1. If you have the Win7 desktop set to ‘Aero’, it will automatically switch to ‘Basic’ when you start the game and will switch back when you quit. Some people have reported a very big drop in FPS frames per second , but I’ve never run into that. Looking at this game and kinda going backwards,buying FEAR2 first,I felt it was interesting that this little girl woud be popping up just about everywhere!
Even when your playing at midnight,she does give you a “little” scare. I have not been disappointed in any of the FEAR series. Looking forward to FEAR3. So if you want to be a BA,and going after something you thought you saw?
You will enjoy this game! Now,remember I always try to tell everyone in my reviews that if you have converted from Windows XP to 7,there are just some games that will not play. Especially Electronic Artists game. I have found that City games play quite nice and maybe a few Windows Games.